“Feed the fire. Let the last cinders burn.”
ARMORED CORE VI FIRES OF RUBICON combines FromSoftware’s longstanding expertise in mech games with their signature action gameplay to bring a brand-new, high octane experience to the series.
In ARMORED CORE VI FIRES OF RUBICON, players will assemble their mech from a wide variety of parts and weaponry to soar freely through mission locales that redefine three-dimensional mobility. Face down overwhelming opposition by outgunning and overrunning your enemies with dynamic movement that makes full use of ranged and melee combat. Players can experience frenetic and fast-paced action that can only be truly achieved with mechs.
A mysterious new substance was discovered on the remote planet, Rubicon 3. As an energy source, this substance was expected to dramatically advance humanity’s technological and communications capabilities. Instead, it caused a catastrophe that submerged the planet and surrounding stars in flames and storms, forming a Burning Star System.
Almost half a century later, the same substance has resurfaced on Rubicon 3, a planet now contaminated and sealed-off as a results of the catastrophe.
Extra-terrestrial corporations and resistance groups fight for control of the substance. The player infiltrates Rubicon as an independent mercenary and finds themself in a struggle over the substance with the corporations and other factions.
Features:
- Dynamic, Omni-directional Battles – Pilot your mech in fast-paced, omni-directional battles, taking advantage of your mech’s mobility both on land and in the air to ensure victory across massive stages.
- Customize Your Mech to Your Playstyle – Explore a breadth of playstyles and combat styles by customizing your mech’s buildout between missions. Pick and equip your preferred parts via a robust customization system that can dramatically alter your play strategy, maneuverability, and battle style.
- Thrilling Boss Battles – Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.